Consultancy con’t

Note: I am interested in collaborative projects and research / papers / journals. Unfortunately, I’m not currently taking on consultancy work.


Collaborative projects that require:

integrated circuit boards | interaction design | design innovation process | wearables | assistive technologies | sensors | electronics | physical computing | software | research | technical solutions |

I am PGCE qualified to teach and/or provide training. I believe I can inspire others with and through using technology (BSc, MSc and PhD). I can advise and lead project development through a variety of methods to help you realise your project successfully.

As technology evolves and new ideas emerge I can help you create a vision for your projects and ideas. Do you have a project or interactive artwork idea / installation and would like technical consultation and advice? My background in artistic practice, technology use and creation, as well as academic qualifications, interaction, and assistive technologies can be used to help guide your project to success.

If you are interested in my consultancy services then please fill in an online questionnaire or send me an email with your project outline, from the Project Questions below.


Project Questions

Some of the questions to consider are:

  • type domain of project
  • define your requirements
  • background and objectives
  • key deliverables and outputs (physical, screen based etc.)
  • budget
  • timescale
  • project duration

Or fill in the form with as many details about your project as possible.


Rates

Please enquire for consultancy rates, there are several to choose from.

  • Online Skype session for 30 minutes to discuss your project
  • Full day rate, 6 hours
  • Half day rate, 3 hours
  • Note: typically travel over 30+ miles incurs expenses

Some projects attract a follow up which is a fixed cost (typically half the project cost) and some projects incur expenses.


Skills

  • Teaching / Training / Talks
  • Design Innovation process
  • Interaction / Physical Computing / On-body systems
  • Programming, various, iOS, Arduino
  • Research Skills, qualitative data, Research through Design, Real-World Design
  • Assistive Technologies
  • Cognition, Usability
  • Wide range of technology knowledge
  • Circuitry / electronics and prototyping