Full code for my neopixel jewellery

Guide available https://christinefarion.com/2021/10/neopixel-colour-sensing-jewellery-piece/

/**************************************************
 * NeoPixel jewellery, colour sensor, Gemma Mo, Charge board, battery
 * based on NeoPixel libraries
 * Author:  Christine Farion
 * Site: www.christinefarion.com
 * Twitter: @cmoz
 * Date:    October 2021
 * License: CC BY-NC-SAi
 * 
 * using Adafruit NeoPixel Library 
 * 
 * Pinout for a Gemma MO board that I used... 
 * PINOUTS  : NEOPIXELS PIN 1
 *          : SCL/SCK D2
 *          : SDA D0
 */

/************************************************


#include <Wire.h>
#include "Adafruit_TCS34725.h"
#include <Adafruit_NeoPixel.h>
#include <NeoPatterns.h>

#define INFO // if not defined, no Serial related code should be linked

#define NUM_LEDS 18

//#define TEST_USER_PATTERNS // Activate this to test your own pattern implementation on line 74 ff.

// Which pin on the Arduino is connected to the NeoPixels?
#define PIN_NEOPIXEL_BAR_16          1

// onComplete callback functions
void allPatterns(NeoPatterns *aLedsPtr);

// construct the NeoPatterns instances
#ifdef TEST_USER_PATTERNS
void ownPatterns(NeoPatterns *aLedsPtr);
NeoPatterns bar16 = NeoPatterns(18, PIN_NEOPIXEL_BAR_16, NEO_GRB + NEO_KHZ800, &ownPatterns);
#else
NeoPatterns bar16 = NeoPatterns(18, PIN_NEOPIXEL_BAR_16, NEO_GRB + NEO_KHZ800, &allPatterns);
#endif

#define PIN_NEOPIXEL_BAR_16          1

// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN     1

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT  18

// NeoPixel brightness, 0 (min) to 255 (max)
#define BRIGHTNESS 40 // Set BRIGHTNESS to about 1/5 (max = 255)

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
// our RGB -> eye-recognized gamma color
byte gammatable[256];


Adafruit_TCS34725 tcs = Adafruit_TCS34725(TCS34725_INTEGRATIONTIME_50MS, TCS34725_GAIN_4X);

void setup() {
  Serial.begin(115200);
  Serial.println("Color View Test!");
  
  strip.begin();
  strip.show(); // Initialize all pixels to 'off'
  
  if (tcs.begin()) {
    Serial.println("Found sensor");
  } else {
   Serial.println("No TCS34725 found ... check your connections");
    while (1); // halt!
  }

   pinMode(LED_BUILTIN, OUTPUT);

#ifdef INFO
    Serial.begin(115200);
#if defined(__AVR_ATmega32U4__) || defined(SERIAL_USB) || defined(SERIAL_PORT_USBVIRTUAL)  || defined(ARDUINO_attiny3217)
    delay(4000); // To be able to connect Serial monitor after reset or power up and before first print out. Do not wait for an attached Serial Monitor!
#endif
    // Just to know which program is running on my Arduino
    Serial.println(F("START " __FILE__ " from " __DATE__ "\r\nUsing library version " VERSION_NEOPATTERNS));
#endif

    bar16.begin(); // This initializes the NeoPixel library.
    bar16.ColorWipe(COLOR32(0, 0, 02), 50, 0, REVERSE); // light Blue

#ifdef INFO
    Serial.println("started");
#endif
    delay(500);
  
  // thanks PhilB for this gamma table!
  // it helps convert RGB colors to what humans see
  for (int i=0; i<256; i++) {
    float x = i;
    x /= 255;
    x = pow(x, 2.5);
    x *= 255;
      
    gammatable[i] = x;      
    Serial.println(gammatable[i]);
  }
  
  for (int i=0; i<3; i++){ //this sequence flashes the first pixel three times as a countdown to the color reading.
    strip.setPixelColor (0, strip.Color(188, 188, 188)); //white, but dimmer-- 255 for all three values makes it blinding!
    strip.show();
    delay(1000);
    strip.setPixelColor (0, strip.Color(0, 0, 0));
    strip.show();
    delay(500);
  }
  
  uint16_t clear, red, green, blue;

  tcs.setInterrupt(false);      // turn on LED

  delay(60);  // takes 50ms to read 
  
  tcs.getRawData(&red, &green, &blue, &clear);

  tcs.setInterrupt(true);  // turn off LED
  
  Serial.print("C:\t"); Serial.print(clear);
  Serial.print("\tR:\t"); Serial.print(red);
  Serial.print("\tG:\t"); Serial.print(green);
  Serial.print("\tB:\t"); Serial.print(blue);

  // Figure out some basic hex code for visualization
  uint32_t sum = red;
  sum += green;
  sum += blue;
  //sum += clear; // clear contains RGB already so no need to re-add it
  
  float r, g, b;
  r = red; r /= sum;
  g = green; g /= sum;
  b = blue; b /= sum;
  r *= 256; g *= 256; b *= 256;
  //Serial.print("\t");
 // Serial.print((int)r, HEX); Serial.print((int)g, HEX); Serial.print((int)b, HEX);
 // Serial.println();

 // Serial.print((int)r ); Serial.print(" "); Serial.print((int)g);Serial.print(" ");  Serial.println((int)b );
  colorWipe(strip.Color(gammatable[(int)r], gammatable[(int)g], gammatable[(int)b]), 0);

   delay(15000);
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
  for(uint16_t i=0; i<strip.numPixels(); i++) {
      strip.setPixelColor(i, c);
      strip.show();
      delay(wait);
  }
}


// *************************************************************************  LOOP ****************
void loop() {
//TwinkleRandom(15, 100, false);
  //FadeInOut(0xB7, 0x00, 0xFE);
  //CylonBounce(0xB7, 0x00, 0xFE, 4, 10, 50);
  //strip.Color( 0xB7, 0x00, 0xFE );
 //delay(150);
  
  bar16.update();
  delay(10);
  
  //BouncingBalls(0x00,0x85,0xC7, 3);
  //meteorRain(0xff,0xff,0xff,10, 64, true, 30);

    /*
  colorWipe(strip.Color(255,   0,   0), 20); // Red
  colorWipe(strip.Color(  0, 255,   0), 20); // Green
  colorWipe(strip.Color(  0,   0, 255), 20); // Blue
  rainbow(10);
 */
}

#ifdef TEST_USER_PATTERNS




/************************************************************************************************************
 * Put your own pattern code here
 * Provided are sample implementation not supporting initial direction DIRECTION_DOWN
 * Full implementation of this functions can be found in the NeoPatterns.cpp file of the NeoPatterns library
 ************************************************************************************************************/

/*
 * set all pixel to aColor1 and let a pixel of color2 move through
 * Starts with all pixel aColor1 and also ends with it.
 */
void UserPattern1(NeoPatterns *aNeoPatterns, color32_t aPixelColor, color32_t aBackgroundColor, uint16_t aIntervalMillis,
        uint8_t aDirection) {
    /*
     * Sample implementation not supporting DIRECTION_DOWN
     */
    aNeoPatterns->ActivePattern = PATTERN_USER_PATTERN1;
    aNeoPatterns->Interval = aIntervalMillis;
    aNeoPatterns->Color1 = aPixelColor;
    aNeoPatterns->LongValue1.BackgroundColor = aBackgroundColor;
    aNeoPatterns->Direction = aDirection;
    aNeoPatterns->TotalStepCounter = aNeoPatterns->numPixels() + 1;
    aNeoPatterns->ColorSet(aBackgroundColor);
    aNeoPatterns->show();
    aNeoPatterns->lastUpdate = millis();
}

/*
 * @return - true if pattern has ended, false if pattern has NOT ended
 */
bool UserPattern1Update(NeoPatterns *aNeoPatterns, bool aDoUpdate) {
    /*
     * Sample implementation not supporting initial direction DIRECTION_DOWN
     */
    if (aDoUpdate) {
        if (aNeoPatterns->decrementTotalStepCounterAndSetNextIndex()) {
            return true;
        }
    }

    for (uint16_t i = 0; i < aNeoPatterns->numPixels(); i++) {
        if (i == aNeoPatterns->Index) {
            aNeoPatterns->setPixelColor(i, aNeoPatterns->Color1);
        } else {
            aNeoPatterns->setPixelColor(i, aNeoPatterns->LongValue1.BackgroundColor);
        }
    }

    return false;
}

/*
 * let a pixel of aColor move up and down
 * starts and ends with all pixel cleared
 */
void UserPattern2(NeoPatterns *aNeoPatterns, color32_t aColor, uint16_t aIntervalMillis, uint16_t aRepetitions,
        uint8_t aDirection) {
    /*
     * Sample implementation not supporting DIRECTION_DOWN
     */
    aNeoPatterns->ActivePattern = PATTERN_USER_PATTERN2;
    aNeoPatterns->Interval = aIntervalMillis;
    aNeoPatterns->Color1 = aColor;
    aNeoPatterns->Direction = aDirection;
    aNeoPatterns->Index = 0;
    // *2 for up and down. (aNeoPatterns->numPixels() - 1) do not use end pixel twice.
    // +1 for the initial pattern with end pixel. + 2 for the first and last clear pattern.
    aNeoPatterns->TotalStepCounter = ((aRepetitions + 1) * 2 * (aNeoPatterns->numPixels() - 1)) + 1 + 2;
    aNeoPatterns->clear();
    aNeoPatterns->show();
    aNeoPatterns->lastUpdate = millis();
}

/*
 * @return - true if pattern has ended, false if pattern has NOT ended
 */
bool UserPattern2Update(NeoPatterns *aNeoPatterns, bool aDoUpdate) {
    /*
     * Sample implementation
     */
    if (aDoUpdate) {
        // clear old pixel
        aNeoPatterns->setPixelColor(aNeoPatterns->Index, COLOR32_BLACK);

        if (aNeoPatterns->decrementTotalStepCounterAndSetNextIndex()) {
            return true;
        }
        /*
         * Next index
         */
        if (aNeoPatterns->Direction == DIRECTION_UP) {
            // do not use top pixel twice
            if (aNeoPatterns->Index == (aNeoPatterns->numPixels() - 1)) {
                aNeoPatterns->Direction = DIRECTION_DOWN;
            }
        } else {
            // do not use bottom pixel twice
            if (aNeoPatterns->Index == 0) {
                aNeoPatterns->Direction = DIRECTION_UP;
            }
        }
    }
    /*
     * Refresh pattern
     */
    if (aNeoPatterns->TotalStepCounter != 1) {
        // last pattern is clear
        aNeoPatterns->setPixelColor(aNeoPatterns->Index, aNeoPatterns->Color1);
    }
    return false;
}

/*
 * Handler for testing your own patterns
 */
void ownPatterns(NeoPatterns *aLedsPtr) {
    static int8_t sState = 0;

    uint8_t tDuration = random(20, 120);
    uint8_t tColor = random(255);
    uint8_t tRepetitions = random(2);

    switch (sState) {
    case 0:
        UserPattern1(aLedsPtr, COLOR32_RED_HALF, NeoPatterns::Wheel(tColor), tDuration, FORWARD);
        break;

    case 1:
        UserPattern2(aLedsPtr, NeoPatterns::Wheel(tColor), tDuration, tRepetitions, FORWARD);
        sState = -1; // Start from beginning
        break;

    default:
        Serial.println("ERROR");
        break;
    }

    sState++;
}
#endif // TEST_USER_PATTERNS

/*
 * Handler for all pattern
 */
void allPatterns(NeoPatterns *aLedsPtr) {
    static int8_t sState = 0;

    uint8_t tDuration = random(40, 81);
    uint8_t tColor = random(255);

#ifdef INFO
    Serial.print("Pin=");
    Serial.print(aLedsPtr->getPin());
    Serial.print(" Length=");
    Serial.print(aLedsPtr->numPixels());
    Serial.print(" State=");
    Serial.print(sState);
#endif

    switch (sState) {
    case 0:
        // Cylon
        aLedsPtr->ScannerExtended(NeoPatterns::Wheel(tColor), 5, tDuration, 2, FLAG_SCANNER_EXT_CYLON);
        break;
    case 1:
        // Heartbeat
       aLedsPtr->RainbowCycle(tDuration / 4, (tDuration & DIRECTION_DOWN));
        break;
    case 2:
        // rocket and falling star - 2 times bouncing
         // Cylon
        aLedsPtr->ScannerExtended(NeoPatterns::Wheel(tColor), 5, tDuration, 2, FLAG_SCANNER_EXT_CYLON);
        /*
        aLedsPtr->ScannerExtended(NeoPatterns::Wheel(tColor), 7, tDuration, 2,
        FLAG_SCANNER_EXT_ROCKET | FLAG_SCANNER_EXT_START_AT_BOTH_ENDS, (tDuration & DIRECTION_DOWN));
        */
        break;
    case 3:
       aLedsPtr->RainbowCycle(tDuration / 4, (tDuration & DIRECTION_DOWN));
        break;
    case 4:
        aLedsPtr->RainbowCycle(tDuration / 4, (tDuration & DIRECTION_DOWN));
        break;
    case 5:
     // Cylon
        aLedsPtr->ScannerExtended(NeoPatterns::Wheel(tColor), 5, tDuration, 2, FLAG_SCANNER_EXT_CYLON);
    /*
        // old TheaterChase
        aLedsPtr->Stripes(NeoPatterns::Wheel(tColor), 1, NeoPatterns::Wheel(tColor + 0x80), 2, 2 * aLedsPtr->numPixels(),
                tDuration * 2, (tDuration & DIRECTION_DOWN));
                */
        break;
    case 6:
        aLedsPtr->Fade(NeoPatterns::Wheel(tColor), NeoPatterns::Wheel(tColor + 0x80), 64, tDuration);
        break;
    case 7:
        aLedsPtr->ColorWipe(NeoPatterns::Wheel(tColor), tDuration);
        break;
    case 8:
        // clear existing color wipe
        aLedsPtr->ColorWipe(COLOR32_BLACK, tDuration, FLAG_DO_NOT_CLEAR, DIRECTION_DOWN);
        break;
    case 9:
        // Multiple falling star
        initMultipleFallingStars(aLedsPtr, COLOR32_WHITE_HALF, 7, tDuration / 2, 3, &allPatterns);
        break;
    case 10:
        if ((aLedsPtr->PixelFlags & PIXEL_FLAG_GEOMETRY_CIRCLE) == 0) {
            //Fire
            aLedsPtr->Fire(tDuration * 2, tDuration / 2);
        } else {
            // start at both end
            aLedsPtr->ScannerExtended(NeoPatterns::Wheel(tColor), 5, tDuration, 0,
            FLAG_SCANNER_EXT_START_AT_BOTH_ENDS | FLAG_SCANNER_EXT_VANISH_COMPLETE);
        }

        sState = -1; // Start from beginning
        break;
    default:
#ifdef INFO
        Serial.println("ERROR");
#endif
        break;
    }

#ifdef INFO
    Serial.print(" ActivePattern=");
    aLedsPtr->printPatternName(aLedsPtr->ActivePattern, &Serial);
    Serial.print("|");
    Serial.print(aLedsPtr->ActivePattern);
    Serial.println();
#endif

    sState++;
}



void colorWipe(uint32_t color, int wait) {
  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
    strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
    strip.show();                          //  Update strip to match
    delay(100);                           //  Pause for a moment
  }
}


// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this outer loop:
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
      // Offset pixel hue by an amount to make one full revolution of the
      // color wheel (range of 65536) along the length of the strip
      // (strip.numPixels() steps):
      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
      // optionally add saturation and value (brightness) (each 0 to 255).
      // Here we're using just the single-argument hue variant. The result
      // is passed through strip.gamma32() to provide 'truer' colors
      // before assigning to each pixel:
      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
    }
    strip.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
  }
}


void TwinkleRandom(int Count, int SpeedDelay, boolean OnlyOne) {
  setAll(0,0,0);
 
  for (int i=0; i<Count; i++) {
     setPixel(random(NUM_LEDS),random(0,255),random(0,255),random(0,255));
     showStrip();
     delay(SpeedDelay);
     if(OnlyOne) {
       setAll(0,0,0);
     }
   }
 
  delay(SpeedDelay);
}


  void setPixel(int Pixel, byte red, byte green, byte blue) {
 #ifdef ADAFRUIT_NEOPIXEL_H
   // NeoPixel
   strip.setPixelColor(Pixel, strip.Color(red, green, blue));
 #endif
 #ifndef ADAFRUIT_NEOPIXEL_H
   // FastLED
   leds[Pixel].r = red;
   leds[Pixel].g = green;
   leds[Pixel].b = blue;
 #endif
}

void setAll(byte red, byte green, byte blue) {
  for(int i = 0; i < NUM_LEDS; i++ ) {
    setPixel(i, red, green, blue);
  }
  showStrip();
}

void showStrip() {
 #ifdef ADAFRUIT_NEOPIXEL_H
   // NeoPixel
   strip.show();
 #endif
 #ifndef ADAFRUIT_NEOPIXEL_H
   // FastLED
   FastLED.show();
 #endif
}


void FadeInOut(byte red, byte green, byte blue){
  float r, g, b;
     
  for(int k = 0; k < 256; k=k+1) {
    r = (k/256.0)*red;
    g = (k/256.0)*green;
    b = (k/256.0)*blue;
    setAll(r,g,b);
    showStrip();
  }
     
  for(int k = 255; k >= 0; k=k-2) {
    r = (k/256.0)*red;
    g = (k/256.0)*green;
    b = (k/256.0)*blue;
    setAll(r,g,b);
    showStrip();
  }
}

void CylonBounce(byte red, byte green, byte blue, int EyeSize, int SpeedDelay, int ReturnDelay){

  for(int i = 0; i < NUM_LEDS-EyeSize-2; i++) {
    setAll(0,0,0);
    setPixel(i, red/10, green/10, blue/10);
    for(int j = 1; j <= EyeSize; j++) {
      setPixel(i+j, red, green, blue);
    }
    setPixel(i+EyeSize+1, red/10, green/10, blue/10);
    showStrip();
    delay(SpeedDelay);
  }

  delay(ReturnDelay);

  for(int i = NUM_LEDS-EyeSize-2; i > 0; i--) {
    setAll(0,0,0);
    setPixel(i, red/10, green/10, blue/10);
    for(int j = 1; j <= EyeSize; j++) {
      setPixel(i+j, red, green, blue);
    }
    setPixel(i+EyeSize+1, red/10, green/10, blue/10);
    showStrip();
    delay(SpeedDelay);
  }
 
  delay(ReturnDelay);
}

void BouncingBalls(byte red, byte green, byte blue, int BallCount) {
  float Gravity = -9.81;
  int StartHeight = 1;
 
  float Height[BallCount];
  float ImpactVelocityStart = sqrt( -2 * Gravity * StartHeight );
  float ImpactVelocity[BallCount];
  float TimeSinceLastBounce[BallCount];
  int   Position[BallCount];
  long  ClockTimeSinceLastBounce[BallCount];
  float Dampening[BallCount];
 
  for (int i = 0 ; i < BallCount ; i++) {  
    ClockTimeSinceLastBounce[i] = millis();
    Height[i] = StartHeight;
    Position[i] = 0;
    ImpactVelocity[i] = ImpactVelocityStart;
    TimeSinceLastBounce[i] = 0;
    Dampening[i] = 0.90 - float(i)/pow(BallCount,2);
  }

  while (true) {
      
    for (int i = 0 ; i < BallCount ; i++) {
      TimeSinceLastBounce[i] =  millis() - ClockTimeSinceLastBounce[i];
      Height[i] = 0.5 * Gravity * pow( TimeSinceLastBounce[i]/1000 , 2.0 ) + ImpactVelocity[i] * TimeSinceLastBounce[i]/1000;
 
      if ( Height[i] < 0 ) {                      
        Height[i] = 0;
        ImpactVelocity[i] = Dampening[i] * ImpactVelocity[i];
        ClockTimeSinceLastBounce[i] = millis();
 
        if ( ImpactVelocity[i] < 0.01 ) {
          ImpactVelocity[i] = ImpactVelocityStart;
        }
      }
      Position[i] = round( Height[i] * (NUM_LEDS - 1) / StartHeight);
    }
 
    for (int i = 0 ; i < BallCount ; i++) {
      setPixel(Position[i],red,green,blue);
    }
   
    showStrip();
    setAll(0,0,0);
    
  }


}



void meteorRain(byte red, byte green, byte blue, byte meteorSize, byte meteorTrailDecay, boolean meteorRandomDecay, int SpeedDelay) {  
  setAll(0,0,0);

  
    for (int x = 0; x < 5; x++) {
      
   
  for(int i = 0; i < NUM_LEDS+NUM_LEDS; i++) {
   
   
    // fade brightness all LEDs one step
    for(int j=0; j<NUM_LEDS; j++) {
      if( (!meteorRandomDecay) || (random(10)>5) ) {
        fadeToBlack(j, meteorTrailDecay );        
      }
    }
   
    // draw meteor
    for(int j = 0; j < meteorSize; j++) {
      if( ( i-j <NUM_LEDS) && (i-j>=0) ) {
        setPixel(i-j, red, green, blue);
      }
    }
   
    showStrip();
    delay(SpeedDelay);
  }
    }
}

void fadeToBlack(int ledNo, byte fadeValue) {
 #ifdef ADAFRUIT_NEOPIXEL_H
    // NeoPixel
    uint32_t oldColor;
    uint8_t r, g, b;
    int value;
   
    oldColor = strip.getPixelColor(ledNo);
    r = (oldColor & 0x00ff0000UL) >> 16;
    g = (oldColor & 0x0000ff00UL) >> 8;
    b = (oldColor & 0x000000ffUL);

    r=(r<=10)? 0 : (int) r-(r*fadeValue/256);
    g=(g<=10)? 0 : (int) g-(g*fadeValue/256);
    b=(b<=10)? 0 : (int) b-(b*fadeValue/256);
   
    strip.setPixelColor(ledNo, r,g,b);
 #endif
 #ifndef ADAFRUIT_NEOPIXEL_H
   // FastLED
   leds[ledNo].fadeToBlackBy( fadeValue );
 #endif  
}