Slow Technology: Programming the Interface

Interface View 3:

Interface 3

Figure 29 The interface with the planet colour selection visible.

This view demonstrates after someone has entered information and tapped done, the planet colour selection becomes available to them. There are no instructions at this point, it is hoped the user deciphers that the colours pertain to their planet colour selection.

Interface 4

Figure 30 Tapping and holding someone’s name results in their tip being revealed.

Lastly, (fig. 30) shows the user holding down someone’s name, their tip is revealed and when they release it, the tip returns to the original planet view. The planet does alter location and transparency when released.

1.1    Data Input


Figure 31 A user touching the screen to reveal the tip beneath the name tapped

The consumer will be entering information of their choosing. Discussions about the amount of data that could be captured, stored or used in some way were considered, but the overwhelming feel of ST would be that this wasn’t appropriate.

The information they optionally entered was their name and a tip / comment, as well as their colour choice. Last Planet then also recorded the time and date of the last planet created.

Main Screen

Where does this information end up, is it clear to the consumer what the information is for and how they can enter it into the program? When they approach the device, the only clues are the names floating around (planets) as well as the moons that encircle them. It is through touching them that they can realize that it is likely that the person on the planet has entered in this tip (or chosen a random tip to be displayed).

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