Tag Archives: xcode

Slow Technology: Programming the Interface

This post examins The interface described will be coded using Xcode, using the interface builder (fig. 20) section of Xcode as well as coding the elements that will not be immediately visible on screen (fig. 21).

Figure 20 Interface designed elements in Xcode.

1.1.1   Direct Manipulation

 

The nature of the iPad is that you are able to touch the device and it responds.

Shneiderman’s criteria for direct manipulation (1997):

  • Continuous representation of the object of interest
  • Physical actions or labeled button presses instead of complex syntax
  • Rapid incremental reversible operations whose impact on the object of interest is immediately visible.

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Slow Technology: Last Planet

Last Planet is introduced as a retail solution designed to increase dwell time, reflection and interaction. The project set out to investigate the use of Slow Technology[1] (ST) in a retail environment, this is a point of departure from a study (Boehner et al 2005) where a museum exhibit raised the profiles of the other visitors, leading to emotion in interaction as well as an increase in dwell time. This study pertains to traditional bricks and mortar stores and not online shopping experiences.

[For iterations of the prototype there is a separate post.]

Figure 33 The New iPad in the housing for display in a retail environment. Image shows the final solution for this first testing phase.

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