Shandy Hall (iOS App), Sept. 2011 Created for the Shandy Hall Museum.
I have been working on creating an app for the historical museum Shandy Hall, which is just a nice little informational app. Perfect for reading about events and the history of the house.
Features in the app include:
– Live map so you don’t get lost
– Opening times
– Events you can attend & how to book if needed
– Images of the beautiful house and gardens
– Videos about Shandy Hall and other related videos
– Read the live twitter stream for all current information
The app is free and makes a great companion for when you are thinking of making a visit there. For more information about Shandy Hall you can <a href="http://www.laurencesternetrust look here.org.uk/shandy-hall.php” target=”_blank”>check out their site.
The app went live in September 2011.
Travel Cash (iOS App), March 2011
I completed this app after noticing that feedback and comments suggested that my Allowance app was also useful for creating an extra generic account and some had used it for holiday budgets. Made a clean simple, essentially one function app – to keep track of travel cash.
I’ve been working on a new app for the last few weeks, called Travel Cash and have now submitted version 1 to the App Store.
The goal with this app was that I had a few people saying to me / commenting that they had also been using Allowance for other accounts, keeping track of other types of finance. I also had a friend say they used it on a holiday to track where the heck their travel cash was going!
This app has a clean interface and it is designed so you can enter in the transactions as quickly and easily as possible. You also are able to see exactly how much money you have left in your travel fund.
Officially goes on sale Thursday 17th March.
Re-writing Freud (iOS App), Feb 2011
The re-writing Freud app became available to purchase in the App Store from February 4th. It is the next logical incarnation of the artwork Re-Writing Freud which was first created back in 2005. This was my first Universal iOS app.
It took a lot of research and drafting out of several interactions of the app because it is such a new dynamic platform. It seemed I kept focusing on re-creating the initial interface, which was designed for a powerful computer. I knew this was not the same device or experience and it needed to be adapted to reflect the best use of the technology it would be experienced on. From there I realized that the key to an iPad is the human interaction and that the surface is so beautiful and clean that it really would be my job to maintain the essence of those features.
The app would focus on the book. That was the core essential element, and from there the user would be able to write the book randomly every time in terms of them interacting with the device. The interface is minimal, only a solid colour, based on the rotation of the device.
In fact, you won’t see anything other than the colour unless you interact.
The words only become visible when you tap the screen, then randomly the words are chosen from the entire book and presented in a random place on the screen. The words then fade out after a set elapsed time.