I posted an article on the http://yorsight.org.uk website, about: “How can you make your Android easier to use if you have a visual impairment? Any thoughts?” and I’ve very curious to find out more. So I’m re-posting it here on my personal blog. Continue reading Android accessibility? Is there any?
Aipoly Vision and Tap Tap See do very similar things.
They are object recognise apps for visually impaired, to help someone understand their surroundings. You only need to point your phone or iPad at the object and press a large on-screen button to turn on the artificial intelligence. Brilliant for visually impaired and sighted who can use the app but also help improve it.
“USE THEM OR DO SOMETHING ELSE”
Published paper: Message Bag: Can Assistive Technology Combat Forgetfulness? on ACM, so membership may be required.
This is a look at Augmented Human conference. I had a fantastic experience going to this conference, the talks were a great way to bring life to the papers, and to really understand the motivations for the work and where it was heading. There was also a great diversity of work presented and many left me inspired and excited to move my own work forward. I have made notes as I listen to the talks, and these are just my personal thoughts as I was watching, so they may not make that much sense, but mostly for me to refer to later. Enjoy the photos. Continue reading Augmented Human ’13 overview
This is a ten week iOS design & development course I run on an evening. It covers the topics below: Continue reading Beginning iOS Design & Development
This post examins The interface described will be coded using Xcode, using the interface builder (fig. 20) section of Xcode as well as coding the elements that will not be immediately visible on screen (fig. 21).
Figure 20 Interface designed elements in Xcode.
1.1.1 Direct Manipulation
The nature of the iPad is that you are able to touch the device and it responds.
Shneiderman’s criteria for direct manipulation (1997):
- Continuous representation of the object of interest
- Physical actions or labeled button presses instead of complex syntax
- Rapid incremental reversible operations whose impact on the object of interest is immediately visible.
Yo! Create (<a class="zem_slink" title="IOS" href="http://en.wikipedia web based project management system.org/wiki/IOS” target=”_blank” rel=”wikipedia”>iOS App), Oct. 2011
An app to help creativity, through the use of exercises and activities to try. Coded in Xcode.The app needs work and a lot of additions still, but was an initial idea to try to incorporate ideas about creativity, and idea generation exercises to help people who are trying to think projects through etc. It is something I want to continue work on and I think it would work really well as an iPad app, with more space visually and possibly more varied techniques for them to try.
I’ve been working on an app that needed only the most basic map presentation and was looking for some straightforward information about how best to implement this.
Most of the information I found was way overboard for what I was wanting, and also there wasn’t a lot of information about it – it could be my searches but I really couldn’t find all that much.
My requirements were :
Present a simple map of a set location, so people could find it and be able to visit.
I came across several tutorials that I looked into, that had some great information: icodeblog the iCode Blog had a great tutorial with video and slides to accompany, and it’s around an hour to watch it but you’ll want to stop the video to implement what they are teaching you.
The one I finally used for reference and ideas was technobuffalo I modified it to suit what I was after, and this post will go through the basics of how to get the MapKit working in a really simple way.