Tag Archives: IPad

VisonSim; simulator for visual impairments

Do you know someone with a visual impairment? Are you trying to learn a little more about conditions for sight loss and how vision can be affected? VisonSim is a good start to discovering some of the ways people can be affected by sight loss. cialis 20

If you are a friend, family, carer or just interested to know more, then you should check out this app… Continue reading VisonSim; simulator for visual impairments

Aipoly Vision versus Tap Tap See

Aipoly Vision and Tap Tap See do very similar things.

They are object recognise apps for visually impaired,  to help someone understand their surroundings. You only need to point your phone or iPad at the object and press a large on-screen button to turn on the artificial intelligence. Brilliant for visually impaired and sighted who can use the app but also help improve it.

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Augmented Human ’13 overview

“USE THEM OR DO SOMETHING ELSE”

Details about the conference and presentations.

Website with proceedings and information.

Published paper: Message Bag: Can Assistive Technology Combat Forgetfulness? on ACM, so membership may be required.

This is a look at Augmented Human conference. I had a fantastic experience going to this conference, the talks were a great way to bring life to the papers, and to really understand the motivations for the work and where it was heading. There was also a great diversity of work presented and many left me inspired and excited to move my own work forward. I have made notes as I listen to the talks, and these are just my personal thoughts as I was watching, so they may not make that much sense, but mostly for me to refer to later. Enjoy the photos. Continue reading Augmented Human ’13 overview

Slow Technology: Programming the Interface

This post examins The interface described will be coded using Xcode, using the interface builder (fig. 20) section of Xcode as well as coding the elements that will not be immediately visible on screen (fig. 21).

Figure 20 Interface designed elements in Xcode.

1.1.1   Direct Manipulation

 

The nature of the iPad is that you are able to touch the device and it responds.

Shneiderman’s criteria for direct manipulation (1997):

  • Continuous representation of the object of interest
  • Physical actions or labeled button presses instead of complex syntax
  • Rapid incremental reversible operations whose impact on the object of interest is immediately visible.

Continue reading Slow Technology: Programming the Interface

Slow Technology: Last Planet

Last Planet is introduced as a retail solution designed to increase dwell time, reflection and interaction. The project set out to investigate the use of Slow Technology[1] (ST) in a retail environment, this is a point of departure from a study (Boehner et al 2005) where a museum exhibit raised the profiles of the other visitors, leading to emotion in interaction as well as an increase in dwell time. This study pertains to traditional bricks and mortar stores and not online shopping experiences.

[For iterations of the prototype there is a separate post.]

Figure 33 The New iPad in the housing for display in a retail environment. Image shows the final solution for this first testing phase.

Continue reading Slow Technology: Last Planet

Last Planet: The Iterations for the Design

Iterations of the prototype

The initial state of creation of the program for quick and dirty testing, was a quick mock up, not yet realizing the finished prototype, and with the basic labels of Male and Female. It has the time and date noted and the colours along the bottom, which were able to create colour circles as they were buttons.

Continue reading Last Planet: The Iterations for the Design

Yo! Create (iOS App)

Yo! Create (<a class="zem_slink" title="IOS" href="http://en.wikipedia web based project management system.org/wiki/IOS” target=”_blank” rel=”wikipedia”>iOS App), Oct. 2011
An app to help creativity, through the use of exercises and activities to try. Coded in Xcode.The app needs work and a lot of additions still, but was an initial idea to try to incorporate ideas about creativity, and idea generation exercises to help people who are trying to think projects through etc. It is something I want to continue work on and I think it would work really well as an iPad app, with more space visually and possibly more varied techniques for them to try.

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