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about christine

Christine is an expert in wearable technologies, prototyping, and microcontrollers for impactful interactions. She teaches Computer Science at Dalhousie University, Nova Scotia, Canada, from her position as a Post Graduate Lecturer at The Glasgow School of Art, Scotland, UK. There she taught codesign, design innovation, interaction design, with a focus on physical computing, electronics, and prototyping. This taught programme was the Masters Design Innovation and Interaction Design, as a specialism leader.

With over 15 years of experience in teaching these subjects, Christine has created interactive installations internationally and provided research and support for a hearing and visual impairment charity. This was aimed at improving everyday experiences.

Christine has a PhD in Smart objects in the domain of forgetfulness, using experience-centred design, she created ‘smart’ RFID object-based memory aids. She is continuing to research and create wearable technologies that focus on enhancing the quality of life, interpersonal communication, and community well-being. She specializes in incorporating touch-sensitive (conductive) fabrics (eTextiles) into her designs to enable interactive experiences that generate sounds or other programmed responses.

Awarded a 4-year scholarship from EPSRC for her PhD in Media & Arts Technology, Queen Mary University of London, UK. MSc in Creative Technology (Distinction) from Leeds Beckett University, UK.
Projects have received both Arts Council, UK, and British Council, UK, funding.

Christine is also the author of The Ultimate Guide to informed wearables, from Prototype to Purpose, which is a hands-on guide for using a participatory design process to create wearable technology using Arduino-based electronics.

Master wearable technology with over 50 activities using Arduino and ESP32 to build useful, stylish, and intelligent wearable devices and create interactive circuits that react to us and our environment.

collab & Portfolio

Sonic Bodies: Being Human Festival, Leeds, UK

As part of the Being Human Festival, I was involved in the technical support for the Sonic Bodies installation. This is a project by Maria Kapsali. It brings together Sonolope and some new explorations. Bringing sculpture to visually impaired people was one of the...

House: a site-specific performance, behind closed doors for a conversation in the dark

House was an exciting project I was involved in as a technologist. I implemented Sonolope (designed and created by Maria Capsali and Simon East) to add interactivity to the performances happening over the week of Tuesday 30 January 2018, to 3rd February. Details of...

Secret Deposit Box, read the secrets of others & share yours

The context for this piece was to create something that would have engagement and appeal to someone who would use it. Ultimately I wanted to try to create a “machine” that could in some way provoke a reaction, an emotion or a need to use it again for that hit. Edit:...

Apps and Hats: a quirky iPhone application review show

https://vimeo.com/5232438 This is a bit of a retro post for me. I wanted to capture some of the Apps and Hats show that myself and the lovely Hattie did. This was back when the iPhone was first launched and the App Store was just getting started....

Electronic Handbag: Smart bags demo of RFID integrated circuit

A short video to explain how these smart bags work. They are currently available for pre-order from ilyware. There is a video to follow to demo the standalone version that you can attach to your own bag!  

First iteration prototype Crumpler 1.0, how it’s made

First iteration prototype Crumpler 1.0  Write up of some of the details from the Crumpler Prototype I created for testing after a proof of concept prototype had been made and tested. Details: iteration 1.0 This change was the first proposal after working through...

Iterating a prototype. Making and breaking components.

inside of the handbags, using arduino components and electronics This prototype (Message Bag 1.1) builds on the initial message bag, and has the basic features of it enhanced. It serves as an initial testing prototype to work through initial flaws and design...

Slow Technology: Programming the Interface

This post examines The interface described will be coded using Xcode, using the interface builder (fig. 20) section of Xcode as well as coding the elements that will not be immediately visible on screen (fig. 21). Figure 20 Interface designed elements in Xcode....

Slow Technology: Last Planet

Last Planet is introduced as a retail solution designed to increase dwell time, reflection and interaction. The project set out to investigate the use of Slow Technology[1] (ST) in a retail environment, this is a point of departure from a study (Boehner et al 2005)...

Yo! Create (iOS App)

Yo! Create (iOS App), Oct. 2011 An app to help creativity, through the use of exercises and activities to try. Coded in Xcode.The app needs work and a lot of additions still but was an initial idea to try to incorporate ideas about creativity, and idea generation...

Shandy Hall (iOS App)

Shandy Hall (iOS App), Sept. 2011 Created for the Shandy Hall Museum. iTunes Link I have been working on creating an app for the historical museum Shandy Hall, which is just a nice little informational app. Perfect for reading about events and the history of the...

Travel Cash (iOS App)

Travel Cash (iOS App), March 2011 I completed this app after noticing that feedback and comments suggested that my Allowance app was also useful for creating an extra generic account and some had used it for holiday budgets. Made a clean simple, essentially one...

Psyche & Muse at Beinecke Library (Exhibition)

Psyche & Muse at Beinecke Library (Exhibition), Yale University, USA. Jan 28 -June 13 2011 Re-writing Freud app was in this exhibition about psychoanalysis and art. Room 26 Cabinet of Curiosities The iPad app edition of Re-Writing Freud is currently on view at the...

Re-writing Freud (iOS App)

Re-writing Freud (iOS App), Feb 2011 The re-writing Freud app became available to purchase in the App Store from February 4th. It is the next logical incarnation of the artwork Re-Writing Freud which was first created back in 2005. This was my first Universal iOS app....

Abandoned

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This wearable has 2 sleeves with conductive fabric strip along it. These are connected to a Circuit Playground board that controls musical sounds. Both people can ‘play’ their sleeves – making music together – but it will only play if the conductive strips are touching!

Touch Together

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christine Farion

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