A video from Leeds Creative Labs from our presentation as well as questions.
This post examines The interface described will be coded using Xcode, using the interface builder (fig. 20) section of Xcode as well as coding the elements that will not be immediately visible on screen (fig. 21).
Yo! Create (iOS App), Oct. 2011
An app to help creativity, through the use of exercises and activities to try. Coded in Xcode.The app needs work and a lot of additions still but was an initial idea to try to incorporate ideas about creativity, and idea generation exercises to help people who are trying to think projects through etc. It is something I want to continue work on and I think it would work really well as an iPad app, with more space visually and possibly more varied techniques for them to try.
Almost a year ago (2010) I had an app idea for an app that I would like to use with/for my students. I got very excited at the idea, and set out to map it out and around six months ago, after brainstorming with a Twitter mate the app name of ”Yo! Create” came up. It was a brilliant idea and I had to go with it, so I booked it on the app store.
Meanwhile, (back at the bat cave and all that), I set to design it for iPad, and decided to use the shiny new beta of Xcode, which I knew would probably mean apps would be able to be submitted for October time. ‘No problem’, I thought, because I wanted to get this first version right and lay down the foundations for updating it too. I tried a few alternative interfaces and finally settled on one particular design.
I started building it with the new StoryBoards feature in Xcode and then by the time it was looking alright and like I was making progress I got an email saying that I was going to lose the name for ever if I didn’t submit my binary within two weeks. There had been other notices but it was going to an email address that hadn’t been working so I didn’t realise this was about to happen. By the time I realised, I had over a week to submit my unfinished app.
The problem was- I’d done it in the Xcode that wasn’t able to be used to submit an app with yet, and it had Storyboards, which wasn’t backwards compatible *pulls out hair*. So I had to go into an old Xcode and start fresh, just make a quick iPhone version and get it submitted so I didn’t lose that name.
Long story short… I managed to get a working – and not to shabby version of Yo! for iPhone submitted and approved. I have not made it live on the store just yet as I am now in a dilemma – do I resurrect the original iPad version and build upon that, resubmit and go from my initial plans? Or do I work with what was approved as it’s actually a good base to the app anyway and add the iPad version as was intended?
I am bordering on just releasing the initial app as it is for free to get some feedback and make decisions from there… but just to send a little reminder out there- plan in the timeframe for your reserved app names as you may find you lose it forever.
Shandy Hall (iOS App), Sept. 2011 Created for the Shandy Hall Museum.
I have been working on creating an app for the historical museum Shandy Hall, which is just a nice little informational app. Perfect for reading about events and the history of the house.
Features in the app include:
– Live map so you don’t get lost
– Opening times
– Events you can attend & how to book if needed
– Images of the beautiful house and gardens
– Videos about Shandy Hall and other related videos
– Read the live twitter stream for all current information
The app is free and makes a great companion for when you are thinking of making a visit there. For more information about Shandy Hall you can check out their site.
The app went live in September 2011.
Travel Cash (iOS App), March 2011
I completed this app after noticing that feedback and comments suggested that my Allowance app was also useful for creating an extra generic account and some had used it for holiday budgets. Made a clean simple, essentially one function app – to keep track of travel cash.
I’ve been working on a new app for the last few weeks, called Travel Cash and have now submitted version 1 to the App Store.
The goal with this app was that I had a few people saying to me / commenting that they had also been using Allowance for other accounts, keeping track of other types of finance. I also had a friend say they used it on a holiday to track where the heck their travel cash was going!
This app has a clean interface and it is designed so you can enter in the transactions as quickly and easily as possible. You also are able to see exactly how much money you have left in your travel fund.
Officially goes on sale Thursday 17th March.
New & Noteworthy!
Just came across Travel Cash in the New & Noteworthy section on the App Store which is always great news.
I haven’t yet actively promoted it in any way which may be a mistake but there was a slight issue with it I noticed when testing it that I wasn’t happy with. It is only a very small issue – that when you launch the app there is a slight black screen delay for a second or so, meaning it isn’t loading my Default image when it starts. I realise it will be seen as a minor thing – literally a 1-second black delay, but I’m not happy with it.
I am currently fixing that and I will add a few other bits to it and submit a 1.1 fix for that.
Re-writing Freud (iOS App), Feb 2011
The re-writing Freud app became available to purchase in the App Store from February 4th. It is the next logical incarnation of the artwork Re-Writing Freud which was first created back in 2005. This was my first Universal iOS app.
It took a lot of research and drafting out of several interactions of the app because it is such a new dynamic platform. It seemed I kept focusing on re-creating the initial interface, which was designed for a powerful computer. I knew this was not the same device or experience and it needed to be adapted to reflect the best use of the technology it would be experienced on. From there I realized that the key to an iPad is the human interaction and that the surface is so beautiful and clean that it really would be my job to maintain the essence of those features.
The app would focus on the book. That was the core essential element, and from there the user would be able to write the book randomly every time in terms of them interacting with the device. The interface is minimal, only a solid colour, based on the rotation of the device.
In fact, you won’t see anything other than the colour unless you interact.
The words only become visible when you tap the screen, then randomly the words are chosen from the entire book and presented in a random place on the screen. The words then fade out after a set elapsed time.
(iOS App), November 2009
This app is one that we have been working on for months. From the initial concept to its updates and maintenance.
We spent a long time planning and focusing exactly what people would need from an app like this and were constantly revisiting the design and implementation of it.
“Allowance App: Your Pocket Money, is an easy to use app that tracks how much allowance you are paying your child. It lets you add allowance, or any other money (birthdays/gifts…) and also make a withdrawal.
There is a balance sheet so you can see how much they have left, and what they have spent their money on!”
The app was completely customised and has a unique interface, hopefully, to make saving money fun for kids. It currently costs £2.99 and was featured on the Appvent calendar for free over the Christmas holidays.
AppsFire.com (über-jury for App Star Awards) International, Nov-Dec 2009
Selected to be one of the Judges of the App Star awards, and the winners were announced at the LeWeb 09 conference. Other jury members include Michael Arrington, Loic LeMeur and Robert Scoble among others. This was the first time this was run and was fun to be a part of!